Feb 19, 2006, 07:11 AM // 07:11
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#2
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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There's good help and bad help.
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.
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Feb 19, 2006, 07:12 AM // 07:12
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#3
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Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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Quote:
Originally Posted by zakaria
should i have give some green items for them or high eneded weapons for free or not ?
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sure --- if you want to ruin the game for them.
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Feb 19, 2006, 07:17 AM // 07:17
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#4
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Frost Gate Guardian
Join Date: Nov 2005
Location: Colorado, US
Guild: Furious Dragons Reign [FDR]
Profession: W/
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Quote:
Originally Posted by trankle
There's good help and bad help.
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
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Right on. I played the game the hard way (no help) and it is the best thing you can do for them. I can only imagine what I would be like with the "bad" type of help.
Giving them gold might not be terrible, it gets them into the trade system of GW and shows them what happens when you spend unwisely. But giving them items may make them advance faster, but they will hit a bick wall and not get around it for a long time.
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Feb 19, 2006, 07:20 AM // 07:20
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#5
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by trankle
There's good help and bad help.
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.
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Agree 100%
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Feb 19, 2006, 07:56 AM // 07:56
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#6
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Forge Runner
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Quote:
Originally Posted by trankle
There's good help and bad help.
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
Basically, new players should be thrown into the game and forced to be challenged enough to learn how to play despite limitations. Since you just created a new character, it might be really fun and rewarding to adventure with new players and help them understand how to properly pull, call targets, control aggro, etc. The important thing is to let them lead the way in areas that are unfamiliar to them. They won't gain anything by being led around; but they will gain everything from being helped to learn strategies that will help in them through the rest of the game.
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I agree with this too...unless the person you're helping is a guild member or a friend who really wants the help, you shouldn't run or help them fight through missions, it just ruins the experience and makes them think 'Well missions are easy and there are nice people to help in lots of places'. Sure, you're putting in the effort to help somebody, but if they're just some random new player you're kind of ruining things for them. They wouldn't expect a level 20 to be in the Great Northern Wall and freely offering help. Same goes for giving a new player a max damage green weapon. They won't care for any weapon they find throughout most of the game.
However, it is good, if you make a new character, to help people in ways like teaching them more advanced tactics and ways of combat like, pulling aggro, calling, weapons, etc. and other aspects of the game. You can show clearly that you're not new to the game and this is a new character, but there are likely to be new people that you'll group up with so you can help them understand things about the game.
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Feb 19, 2006, 02:12 PM // 14:12
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
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Quoted for truth.
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Feb 19, 2006, 02:28 PM // 14:28
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#8
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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right. they'll have to payy for stuff later in the game, so why give them somthing free now?
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Feb 20, 2006, 11:46 AM // 11:46
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#9
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
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Yup! I agree with this.
I was in Thirsty River yesterday, and there was a lvl 16 something or other looking for a party. Kept shouting that he/she had gold max damage weapon and Infused armor. Rather than receiving invites to join groups, all he/she got was ridicule.
Not difficult to figure out what kinda help he/she got...
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Feb 20, 2006, 11:49 AM // 11:49
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#10
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Give them tips, things that will help them learn more efficiently.
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Feb 20, 2006, 11:50 AM // 11:50
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#11
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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Gotta say i completely agree with all of this. I used to play UO on a free shard and the problem there was all the 'newbs' got given tons of free gold, top-end armour and weapons, but then would die against zombies, because they had no clue about the skills, special abilities, or spells they could use.
I'm all for giving out help, even a white max damage weapon or shield (no bonuses and they can't use it very well til they have 9 in the skill anyway usually) but don't run people through things, or offer to "get my lvl 20 to make this easier". If they're aggroing badly, the easiest way for them to learn aggro control is to see what happens when they have 12 enemies after them and only one lvl 8 monk.
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Feb 20, 2006, 11:51 AM // 11:51
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#12
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Rather than giving them gold, give them materials for their first set of post-searing ascalon armour. This is what a very nice person did for me and it helped me to understand how the trade system and armour and weapons worked. Giving gold gives the expectation that all players freely give gold. Something you might want to avoid
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Feb 20, 2006, 12:39 PM // 12:39
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#13
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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i like to give away runes to new players in ascalon after ive been rune farming. its better than selling them at the trader for 25gp each :/
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Feb 20, 2006, 12:45 PM // 12:45
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#14
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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Quote:
Originally Posted by trankle
Good help: Helping players understand concepts of the trade system, answering questions about game mechanics, geography, etc.
Bad help: Running new players through missions, or even helping them through, really. Giving them greens, or max weapons of any type. Running players to new locations.
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I couldn't agree with this more.
Good Help FTW!
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Feb 20, 2006, 01:15 PM // 13:15
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#15
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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/Sign_all_above
Rushing players through game is bad.
Helping them with advice (especially with trade spammers/scammers) and encouraging them to improve themself (even by self-sacrificing your own time) is good.
Helping them thru a quest is ok by me, if you provide helpful advice and stay mostly in the background, letting them accomplish it by themselves.
Good advice FTW!
Rushing/Running/Walkthru/Scamming/n00bzing FTL!!
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Feb 20, 2006, 01:41 PM // 13:41
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#16
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Agreed, although sometimes it's hard to determine if they're actually a new player (as in never played before) or simply have a low level character and acting new in order to get free goodies from other good-hearted players. With a little discussion, it may become clear, but if they're an experienced scammer..........
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Feb 20, 2006, 03:47 PM // 15:47
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#17
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Underworld Spelunker
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Quote:
Originally Posted by FalconDance
Agreed, although sometimes it's hard to determine if they're actually a new player (as in never played before) or simply have a low level character and acting new in order to get free goodies from other good-hearted players. With a little discussion, it may become clear, but if they're an experienced scammer..........
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true but by this point in the game what do i have to lose?
that low req crappy damage purple (or gold) will get me a couple hundred (at most) at the trader.
give it to a genuine new player and make their day.
give it to a scammer and i havent lost anything and they didnt gain much.
see a question?
ANSWER IT (doesnt take long)
just my opinion
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Feb 20, 2006, 04:00 PM // 16:00
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#18
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Academy Page
Join Date: Nov 2005
Location: Ireland
Profession: W/Mo
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One thing I like to do is farm for Charr outside piken (for hides)
Then with the charr carvings I take them to the collector and exchange them for the sword/bow v Charr. Then hand those out to some warrior/rangers (after I have chatted to them and found out how much they know about the game)
The weapons dont cost much but can help out NEW players
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Feb 20, 2006, 06:10 PM // 18:10
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#20
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Academy Page
Join Date: Feb 2006
Location: Clawson, Michigan
Guild: The Good Ol Days [BWE]
Profession: Rt/
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I think making newbs learn is healthy. Although Ira is very harsh, it is a very harsh reality. Many level 20s don't know anything about this game which is quite sad. Giving newbs tips is the best thing you can give them. In the long run they will be "richer" because of it.
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